Tilt World (2018 – present) is an immersive, audience participatory performance with four dancers, two Virtual Reality (VR) headsets, and projections created through the live performance use of Google’s 3D-painting virtual-reality program, Tilt Brush. Investigating the intersections of Virtual Reality and physicality, Tilt World questions “What is real?” and “Who is in control?”
What happens to the physical body inside a virtual world?
When using Tilt Brush, you cannot see your body, hands, or feet. How does this absent body affect perception of the body in reality and the movement of that body?
In VR the ghost of effort creates different sensations in the body because there are no physical objects to interact with. How does the interruption of partnering, lifting and running effect the immersed by grounding them in two worlds at the same time?
In a non-virtual space, if you run across an open space with your eyes closed, you have a natural hesitation. If you run across an open space in VR, this hesitation is diminished. How does the visual absence of the physical world and immersion in the virtual world affect the dancer’s sense of risk?
Photos above are from three different iterations of Tilt World in ACCAD’s Motion Lab at The Ohio State University.