Tilt World: Smoke and Mirrors

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Concept
Tilt World rehearsals (Jan 2020 – May 2020) are geared toward building a set improvisational score or group of scores to be used once more dancers are brought into the fold.

Methodology
Today’s rehearsal began with the accumulation improvisation from last rehearsal, digging deeper into different brushes, colors and textures with different tempos and repetitions of movement. In taking detailed notes and ending each rehearsal with a clear written documentation including questions, I have a clear place to begin to ask and answer more questions. Some technical questions are best researched outside of designated rehearsal time.

Inside Virtual Reality
Looking at my hand while it is painting and remembering the movement inside my body at the same time is a very different mental process than when doing this movement without Tilt Brush. It feels similar to patting your head and rubbing your tummy, but instead you are aiming to look at a trail of paint while feeling your body so you can remember what the whole body does after the trace is created. The paint trace ends up being an “aboutness” of the movement instead of a specific archive. Since paint only comes from one end of the brush I have to make specific decisions about where the brush is on my body, whether distally painting from the hand as an extension of the spine or attached to the hip, foot, knee, or other.

The smoke brush continues to create a dispersed movement after you create with it. I used this brush today and ended by slowing and looking at what I created. Turning in a circle, I’m able to see the smoke move and the intricate pathways the chaotic movement created prior to this.

I also used the Mirror function later in the rehearsal which creates a division in the infinite blackness of the virtual space where the other side has a reflection of what you are painting in real time. I found a very curious effect happen when I watched my reflection painting, because it is not exactly what I am painting, but the reverse. It creates a really inquisitive effect.

Questions and Moving Forward
Does it matter if I reproduce the movement “correctly” after the first iteration of improvisation? The difference and trail of remembering and correcting is interesting. I think the answer is no? It is about the effort and physical thinking.

I remembered that in the Oculus Quest you can record live what you are doing, like what we did in the walk through for our VR Poltergeist room. I’m going to try this next rehearsal to live record what is happening while I’m painting.

I also need to research the audio and the controller settings on the Vive. You can do a lot of modifications with the controllers. Can I configure the controller so I can paint out of two hands/two controllers?

I also want to incorporate resizing and moving whole traced improvisations because I believe you need two hands to do these actions and this will make the palette hand more active even if I don’t achieve two paint brushes.

Tilt World: Solo Rehearsal

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Documentation

I set up my phone to record a few improvisations and tests and took pictures of my 1st solo set up throughout the ACCAD’s Motion Lab. It took about an hour to set up and 15 minutes to break down. I imagine as I get more familiar with the room I will be able to set up a little quicker. In the future I hope to save the visual score in Tilt Brush as well.

Developed Improvisation Studies

Part 1
I created a detailed improvisation study incorporating repetition and color change in order to show an archive of the movement I’ve created.

Part 2
Once a sequence of movement is solidified mentally and physically I am able to retrograde the movement. Immediately retrograding was very confusing. It is hard to tell where the line begins and ends and what movements were done to create this line and not just trace the line back with your hand. Since all the movements are not recorded, just the hand, it becomes important to discover what about the movement in that moment I want to record. Do I put my hand on my pelvis to record pelvis movement and perhaps weight? How do I record a fast shift in weight? Will changing brushes help with that? For example, if the Neon brush has a continuous repetition after drawn toward the ground will that show a strong weight toward the ground such as falling?

Retrograding improvised movement in the virtual environment is something that I will have to work up to and will require more rehearsal.

Paying attention to my focus is very important. The focus must be on the drawing hand or other groups of paint at all times or pathways are not projected and witnessed.

Paint brushes that have movement after being painted are very exciting and include:

  • Neon is very interesting because it traces itself creating a representation of the tracing I might have done earlier.
  • Electricity wiggles like lightning
  • Fire has a subtle texture that moves along the line
  • Stars don’t show the line drawn, but moves along a trajectory
  • Snow is similar to stars

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New Questions:
Can I record from inside the Vive or Oculus in real time so I can watch the progression and creation of the world after it has been completed? Instead of just a snapshot of what was done? I’ve seen other artists record their progression on youtube, how is this done?

Is it possible to move the headset around without your head in it? Does the headset track whether your head is in it or not? This is interesting for possible audience participation. I tried this below with questionable results.

Digging Augmented Reality

Concept
My co-creator and I, Laura Rodriguez/LROD, aimed to create an Augmented Reality application used as an educational supplement to Laura Dixon Gottschild’s Digging the Africanist Presence in American Performance: Dance and Other Contexts.

Methodology
We chose ten pages that we would augment in the book. Each being accountable for five, we discussed ways that would most effectively visualize the textual content. We also were looking at different ways to activate our selected pages resulting in a blueprint containing a motion capture example of poly-rhythm, several reliefs of video examples of the pieces discussed in the book with sound and including the capability to stop and restart the video with a button, one relief picture of a definition with sound to clarify the pronunciation of the word ephebism and one relief of a black and white picture that changed to color.

Discoveries and Looking Ahead
As we collected assets and artifacts for the project (i.e. video of Pearl Primus, a video of Earl “Snake Hips” Tucker, a photo of Dayton Contemporary Dance Company, etc.) we realized this project would run into copyright issues. This was also brought up in our first user test and demonstration during our Grad Day Showing in OSU’s Dance Department. However, using materials without permissions to create a proof of concept was successful. We also have discussed converting the app for cross platform use as it is currently only Android based.

In addition, Vuforia only recognizes images not text unless graphically designed, so using Gottschild’s “Digging” posed some problems in that the content that we wanted to highlight only had text on the pages and all the photos for the whole book were located in the center. For the pages that didn’t have imagery, we used found photos and created inserts to the parts of the book. Although effective, it was most satisfying when the photographs printed on the books pages came to life. If designing an educational tool for augmented reality again, I would prefer to work with the writers as the book is being designed to keep Augmented Reality in the design process creating a more cohesive visual and educational experience.

Advisor/Instructor: Shadrick Addy ACCAD

Embodiment and VR

“VR is perfect for things you couldn’t do in the real world, but not for things you wouldn’t do in the real world. Flying to the moon like Superman is okay. Participating in virtual mass murder—especially if it is designed to be realistic—is not. This is a big deal. Everything we know about training in VR points to the realization that the medium is incredibly influential on future attitudes and behavior. We don’t want to train future terrorists on VR, or desensitize people to violent acts.”

Excerpt From: Jeremy Bailenson. “Experience on Demand.” iBooks.

I assume Bailenson’s statement about virtual mass murder is specifically geared toward a game that would portray you as a serial killer, but I wonder how that works with military, war, and first-person shooter games. Bailenson also describes from the above book three things to consider when creating VR. Does it need to be in VR? Don’t make people sick? Be safe.

Superhot (published by Superhot Team) is a first-person “shooter,” made for a lot of platforms, but I played it for the first (and only) time on the Oculus Quest. I quote the word shooter because you can pick up different weapons other than a gun to kill your assailants. You are loaded into a white room, with a white box to your left with a weapon on it. The first task is to figure out how to grab a weapon and shoot or stab the bright red bodies walking towards you. These bodies explode into shards of red when you are successful in making contact and as they drop their weapons, you can grab them and other weapons also appear around the board as well.

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The game requires you to duck, stab, shoot, dodge, hide, and find your way through a maze of white and red. I found my anxiety level rising as more and more red bodies came my way; it seemed as if they were so close, so quickly, and I had no time to respond. I found the world very disorienting and one time ended up lunging out of the way into my parent’s television. However, my 16-year-old cousin had no problem. Response time has to be very quick in this game. I found it difficult to grab the weapons and often died trying to get a weapon before I was killed by an oncoming red body.

I did not play this game long, the physical room was in jeopardy, but I can imagine how this game would appeal to people who like first-person shooters. I am not one of those people, however, the striking, clean artwork of red on white was stunning. The precision needed to pick up and hit your assailant required a skill I did not have, but perhaps if I kept playing, this game might heighten my reflexes. I wonder if I would have the same reaction in a non-VR platform? A little more distance between myself and the game might make all the difference.

Where is Superhot on the mass-murder spectrum? Even though it is not designed to be realistic, there are elements of realism that make you react as if you are being attacked. How realistic does the experience need to be to be considered mass-murder? How does the anxiety and frantic speed provoked in order to maim a body differ in the virtual world? Is it easier to stab or shoot this body because of their faceless and shard-like appearance that explodes when attacked of shards? Is this body’s absent frame enough to remove the empathy the player feels when completing these violent actions?

When a trigger is pulled or a stabbing motion practiced, it is imprinted on the body. The impulse, instinct, and musculature are trained into the muscle memory of the player’s body. When the repeated actions are practiced they are then housed in the player’s body as they complete this game and after. This is why VR is used for flight simulators and quarterbacks as they research gameplays.

Where is the line drawn and who determines whether VR content falls under the realm of “training future terrorists” or “desensitizing people to violent acts?”

Summer Making 2019

My summer research turned out to be two months of rehearsals digging into how I view different ways of making and different dance aesthetics. I will continue and finalize an iteration of this research next semester.

In May and June, I met with fellow, almost 2nd year, amazing, talented dance grads Alessandra, Davianna, Laura, and Emily for four hours a week in addition to two hours a week of solo research. Alessandra was a wondrous resource as dramaturg and Davianna, Laura and Emily were important and vocal collaborators in the process as well. Using making methods and ideas surrounding emergence and improvisation, we explored the complicated definitions of control, specifically surrounding societal conduct and power structures affecting women.

I began this process with some ideas I found in Paulo Friere’s Pedagogy of the Oppressed detailing the education of oppressive societies to fight against their oppression. Although the stakes are much greater in Friere’s books, I found that some of the words he used to subdivide the last chapter define complicated and layered societal formulas that happen in the everyday.

The first four phrases were ways groups of people elicit power and the next four are their counters describing ways people can come together to liberate themselves from their oppression. We began by defining these words within our bodies through improvisation and the use of space:

  • Conquest
    Divide and Rule
    Manipulation
    Invasion
  • Unity for Liberation
    Organization
    Cooperation
    Cultureal Synthesis

The concepts of separate/divide and together/away kept resurfacing physically. The ideas of bodies in unison and then not, bodies high, middle and low as a power structure, three against one, and bodies intercepting or inhibiting another’s movement came to the surface. The ideas of women empowerment, control, and social structures were apparent as these themes were explored further.

The questions that remain are: How do I unite improvisation and codified movement in a way that doesn’t seem forced and goes along with my personal aesthetic? What am I trying to say and how much of that do I want the audience to actually glean?

Below is an example of what I consider codified movement. A phrase or sentence of movement designed to be completed somewhat the same each time.

Below is an improvisatory exploration involving the parameters of finding moments where the other person is completely supporting your weight and you theirs as you move together and then away.

Below is an improvisation where Emily and I are trying to force Davianna to one corner as she is trying to get to the opposite corner.

Mette Ingvartsen’s Yes Manifesto (2005)

Yes to redefining virtuosity
Yes to conceptualizing experience, affects, sensation
Yes to materiality/body practice
Yes to investment of performer and spectator
Yes to expression
Yes to excess
Yes to ‘invention'(however impossible)
Yes to un-naming, decoding and recoding expression
Yes to non-recognition, non-resemblance
Yes to non-sense/illogic
Yes to organizing principles rather than fixed logic systems
Yes to methodology and procedures
Yes to editing and animation
Yes to style as a result of procedure and specificity of a proposal
Yes to multiplicity and difference

Page 98 in “Dance” edited by Andre Lepecki

 

Tilt World’s 2nd Iteration

Drawing Glitter
KJ, Tara & Keith

My final “Tilt Brush” iteration this semester was an installation/performance during ACCAD’s open house on April 5th in the Motion Lab. The audience/participants entered a circle of projection screens where cardboard boxes, feather boas, pool noodles, and random small balls littered the space. Tasks were written on cards around the space for the audience to complete such as, “Build a castle.” Two performers were also in the space, one acted as safety and instigator of movement (KJ Dye), while the other (myself) was immersed in VR. As the performance transpired, painted traces of the immersed’s VR experience was projected throughout the space.

I wore the VR headset in the black void of Google’s Tilt Brush and except for running into the occasional cardboard box obstacle or feather boa adornment I was in my own world, a world absent from that of the audience-participants. People came in, sat on blankets or “played” in the space while KJ and I completed our score.

The technology stopped working at the beginning. A tower had been created out of cardboard boxes and was possibly obstructing the view of one of the cameras making it difficult for us to complete part of the score that began on the floor. The house I was to build, the tracing of bodies and the reflection of looking at the house from a transported place had to be skipped over. We completed this iteration with the standing portion of the score.

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KJ crawling through a box and Tara wearing a boa. Keith is a spectator.

Documentation was also on the fritz, schedules had been mixed up and although Oded filmed the event, his video was corrupted. Technology often breaks or doesn’t work at moments when I am around. However, even though it didn’t work perfectly, I’m not sure it mattered. From my perspective, my world was cutting out, but from everyone else’s perspective (from what I have gathered so far from people’s explanations of what happened) they didn’t notice. It was swirling, surrounding colors in a space where the audience became performers. They watched me navigate blindly through a messy environment with KJ keeping me safe and directing my movement in alternate routes.

There was a push and pull to KJ and my relationship. Do I allow her to draw for me or do I draw residually? When she stops me, do I let her? Ideas of permission and control came up for me, perhaps, in part, because I wasn’t able to see her. One of the most unexpected things was that I have no memory of what the audience was doing while I was in VR. When performing without a VR headset, I could remember who came to see the event and what they did. But here, I only remember the brief time I took the headset off and hugged my babies because it wasn’t working. That moment is particularly magical for me because it is the only moment I knew what the space looked like and when I took my headset off the first thing I saw were my two girls.

Reflecting back to the beginning of this project, I was planning on short iterations of three different projects. The other two fell away as I became enamored with objects in space and the theory of absence/presence introduced in Dr. Nadine George-Graves Performing Bodies. In Leder’s “The Absent Body” the idea of yourself as nullpoint played right into the idea of yourself in VR. Sensation at the forefront, other theorists exploring perception (Merleau-Ponty), subjection, and the “zero point of orientation” (Husserl) informed my interest in these two worlds.

Finally the use of task to empower the participant in a way that the performer is empowered. Through Freire’s ideas of liberation pedagogy and praxis, I found a connection between Freire’s definition of praxis and what is happening in participant environments. Freire’s definition of praxis, “reflection and action upon the world to transform it,” can be applied to these environments. I was transformed. KJ protected me and the audience’s world left traces that were beautiful, creative and a reminder that they were there too, even though I didn’t see them.

Click here or here to view two of 12 traces created during the semester of rehearsals I had inside of Google’s Tilt Brush. During these rehearsals, I was researching how to create an improvisational score that I would paint live.  These are traces 11 and 10. (These links are best viewed and interacted with on a touch screen, like your phone or tablet, you can swipe around to see different angles and zoom in and out. They will only work on computers with enough computing power.)

“a little awkward”

On Monday I showed where I was in my project Tilt World which is investigating a body in a virtual world (Google’s Tilt Brush) and objects and bodies in the physical world.

Tilt-World-Documentation

This iteration of the work included three performers. At the beginning of the work, I wore a red face mask and was painting a red house in the virtual environment with Tilt Brush’s wand in front of a wall of cardboard boxes.

Later, a dancer in a VR headset was traced by myself. I removed the face mask while she built her own virtual environment to move inside of and then I took the wand again to add to the environment that only she could see. Only the person in the headset can see the painted world.

All the while, a third performer was tasked with building and deconstructing environments with cardboard boxes, pool noodles, boas and small toys.

This iteration stemmed from my “Sandbox session” in my research class (a Sandbox could be seen as a rehearsal or improvisational physicalization of some ideas).

More clearly, the roles were:

  • Constructer/deconstructer of objects in space
  • Move as paint, interrupt/disrupt and echo
  • Virtual builder/painter wearing the VR headset

I received three really interesting moments of feedback from this iteration.

1. The audience participation that I have talked about for a while was non-existent in this version. This is so weird because I didn’t realize I deleted this but I feel exactly as Oliver Herring said in his book TASK.

“The first TASK was small and a little awkward. Initially, I approached TASK as a performance. It seemed like the most simple and uncomplicated way to think about it. Although I don’t think of TASK as a perforamnce anymore, the structure of the inaugural TASK was the same as it still is.” – Oliver Herring’s TASK

So, I have another idea for the second iteration to incorporate the audience from the beginning in perhaps a TASK-like way.

2. During my Sandbox there was a role of care that was included that wasn’t in this role. This is true, but perhaps the builder also needs to be tasked with moving around the person in virtual reality so there is something to protect them from?

3. I needed to be clear what I wanted people to get out of this whole thing. I don’t know the answer to this yet. I think I replied with I wanted each person to feel like they built a world but are watching other worlds built in an alternate reality? I’m not sure that is true but I think this comment links to the idea of roles or tasks. And if so, the audience needs to have one.

 

Split wide open

With my perceptions split wide open (with the floodgates of information that is downloading into my brain) including Queer Theory, Gender Theory, Philosophers Husserl, Butler, Foucault, Kristeva, all bodies and their labels, “The Explicit Body,” Daphne Brooks’ “Bodies in Dissent,” Drew Leder’s “The Absent Body,” readings on the complicated reality of empathy, perception and archive (and that’s just a few, mostly from my Performing Bodies Theory course lead by Dr. Nadine George-Graves), I am wondering where my ideas begin and if I even have any. Everything has been done. Things I don’t want to do, things I wish I thought of and things that I don’t even understand. It’s been done. I’ve heard this before, but now with my brain so full, it feels overflowingly evident.

This past week I taught my first full improvisation class and was evaluated by the chair of the dance department. I spoke and some of my thoughts landed in my discussion/theory course and I lead my “sandbox” which is part of my Interdisciplinary Research Studio class. Teaching, leading and talking out of my mouth (as opposed to my body)…higher stakes, yes…and done. I say higher stakes, but I’m not in the real world with these stakes. I’m in a safe little bubble where there are quite a few people that care about movement, embodiment, and dance in the way I do. It is also quite obvious they care about teaching and are very knowledgable in this field.

However, I do question the nervousness I feel when presenting in this environment. I have presented during two open works-in-progress showings this year and both have been in the middle of experiments with unknown destinations and/or purpose.

“Self-doubt can be an ally. This is because it serves as an indicator of aspiration. It reflects love, love of something we dream of doing, and desire, desire to do it. If you find yourself asking yourself (and your friends), “Am I really a writer? Am I really an artist?” chances are you are. The counterfeit innovator is wildly self-confident. The real one is scared to death.” Stephen Pressfield, The War of Art

I’m going to try to hold strong to the idea that right now is about experiments and possibly failed ones. It’s about my education, my self-exploration and not about what others think of me. Self-doubt is my ally.

The stakes got a little higher this semester

We are now beginning week 5 and I have no idea where the time went. I have read the entire Emergent Strategies book by Adrienne Marie Brown and I’ve learned Emergent Strategies can be placed on your entire life. Change the lens, change the world. We’ll see.

I’ve been working on creating something using Tilt Brush in VR and so far I realize I like to create houses and known environments. I find the disembodiment disorienting and exciting. You have no hands or legs, only a mind, vision, and sound if you wanted it inside Tilt Brush land.  I hopefully will get a chance to try out an improvisational score I’ve built this week. It’s based on the sensations I’ve felt inside the system so far and some brief interactions with some other dancers. Click here and here to see some things I’ve created so far to glean inspiration.

I have a lot more agency this semester. If I have assignments I have to decide how I want to do them and learn from my mistakes. I guess it’s good I decided last semester I was ready to begin failing. All of my classes ask me to present/teach material at some point. I have my MFA required paper in my Theory course (Performing Bodies with Dr. Nadine George-Graves) where I have to create my own topic and defend it. My Research Studio course is basically created by me to build a project (Tilt Brush) using the scope of Emergent Strategies, the resources of ACCAD and the others in the class. This week I’m teaching a class for my fellow graduate students. Thank goodness for my technique class, although it’s hard in a different way.

It’s all hard, it’s all good and I’ve finally got my engine revved up. Now if only we could stop having -6-degree weather and snow days.

 

It’s about trusting the process, coloring the lines and angling your approach

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My youngest daughter’s drawing (3 years old), but how I felt most of the semester.

This semester has resulted in a real community of support. My grad-cohort is awesome and most if not all the preliminary tools I need to make, write, create, put forth work and fail have been introduced to me in our “Foundations in Dance Research” course.

“Laban Systems: Movements, Methods, and Analytical Frameworks” has been a wonderful addition to the writing kind of making. Not only do I have a new treasure chest of descriptive words specifically crafted for movement, but also a new way to look at movement and a toolbox of sprinkles and ingredients to add to my movement-making process. “Aboutness” can be applied to my whole first semester here. Trying to frame and understand specifically what I am interested in is the “aboutness” of my work and my-artist-self.

My body feels strong and smart. I am articulate in my joints and muscles in a way that I haven’t been for a while and it feels amazing. Crystal Perkin’s Afro-Horton technique class was an integral part in this strength and agency as was my Pilates course. I was able to apply Pilates techniques in Crystal’s technique class. The integration of whole body movement in Pilates is something I am still working on but I now have a practice to bring with me for the next two years. Pilates challenged my self-motivation in multiple ways and Crystal’s class was my grounding force throughout the semester. Technique class is my home, I know how to be a dancer and trust the movement and my body, so once I gave into the discipline and physical effort, this class was healing and got me through other more tumultuous moments.

I believe the next two and a half years will result in a confident, strong, maker who can own her place in an academic setting. This department has a professionalism built into it that is transparent but also ingrained. Research is what you make it. Figuring out what specifically interests me is the hardest part. There seems to be a fine line between what I’m interested in and what falls flat. In this academic context, it’s about framing your questions and spending time figuring out your project and writing it down before you actually get to figure anything out. This backwards approach is difficult for me but a skill worth developing. It’s similar to grant writing, but with a different flavor I can’t quite place.

In the moments to come, I’m interested in exploring some new practices of making, perhaps more improvisatory or contact-based processes, perhaps some making with friends/current grads, perhaps some non-mandatory uses of technologies. I’m still working on what I’m interested in, who I’m interested in doing it with and how to get it done in this still new environment but I trust the process. At the end of the day, it’s about coloring inside and outside the lines. It’s about appreciating all approaches and angles but also figuring out where you fit into them, how to best apply them to help you grow and how you want to approach your own angles or angle your own approach.

The “aboutness” of Digital Recess

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A screen shot of a texture from our “Media First” study.

Our final performance in Intermedia was the culmination of three months of “digital recess” as coined by a former student of Norah’s. It was so exciting to have two willing participants wheeled into our playground like “Mr. Toad’s Wild Ride”from Disney’s Magic Kingdom. That’s not a metaphor, they were sat in chairs and wheeled in. The participants/audience were brought into the space to witness, choose and be the performers often in absurd events like what we titled, “Dada Birthday Party” where we sat at a table and sang “Happy Birthday” to the participants in a surprising and upbeat way and then handed them a tiny mallet in front of a tiny cake and waited to see what would happen. The mallet referenced one of our readings by Soke Dinkla who wrote about one of the first Dadaist artists to include audience participation. “Ernst placed an ax next to one of his works to be used by the visitors in case they did not like the object.” (Dinkla, 280) We asked the participants to choose cards that would determine the next scene. The other three scenes were “Motion Capture,” “Hot Air Balloon” and “Box Head” which we yelled out when they chose the card. “Motion Capture,” a station that was from our second study, was a play on words, two people sat facing each other in chairs and one mimicked (captured) the movements (motion) of the person opposite them. “Hot Air Balloon” was giving the audience/performer a bag of unblown balloons and seeing what they would do when sitting on a white cube at the center of the space and “Box Head,” pulled from our first portrait study and had the person put their head on a box while we took a live feed of their face and asked them mundane questions about their life. Each situation was an experiment commenting on or inhabiting expectation and power. Other aspects of the piece included some movement developed from questions answered earlier in the work, saying a memory and throwing an imaginary ball to another person in the space and at times a voice over commentary, by yours truly. The aboutness of the work seemed to be community and absurdity or audience and performer or perhaps reflection and memory. 

As I discovered at the end of our last lab study, “Interactivity and Participation,” I’m interested and excited about the awkward moments and the moments that could change each performance. Throwing an audience member into the mix throws a wild card that is performatively exciting and something that my lab group played with the entire semester. In this study we focused on comparing viewed performance and interactivity in the form of stations. Tricking the audience that they might just sit and watch and then ushering them from station to station where they were to complete a similar “Box Head” and “Motion Capture” moment from our final experiment. Our third and final station was an array of “bric-a-brac” which had a sign that said, “Arrange.”  This was inspired by our readings from Dinkla about Duchamp’s ready-mades. At the end we performed some movements we captured during the “Motion Capture” station and watched peoples faces float around in bubbles captured from the “Box Head” station. The ideas of being seen and watched were at the forefront of the work.

Our second “Media First” study, came directly out of discovering textures that could be used as projections. Zooming into a moving object or objects, water, leaves blowing, bubbles rising, screens moving or a swing shifting can create a texture when projected into an environment. We gathered textures and then made a study using them. The Motion Lab has screens that can be moved into a circle which made us think of a carousel and I was particularly interested in how we could guide the audience’s gaze around the space.

I found Laurie Anderson’s “O Superman” music video to be even more inspiring after having learned the origin of the projection magic she utilized. Jerome Bel’s “Veronique” Series is an almost poignant solo for a corp de ballet dancer from the Paris Opera. These and others were “Viewings” we watched throughout the semester. The course highlighted an array of artists using not only technology but also other mediums. Our reading from Simon Morely’s “Writing on the Wall” highlighted artists influenced by Duchamps “readymades” that began to experiment with mixed media approaches to panel art in the 1950s.  In the text I was interested with the “affichistes” and their ripping down advertisements and using them to create their own art. Intermedia is a course about creating with found objects. Everything we experimented with was already made, we just put it together in different ways. Use what you have to create something new.

The collection of topics, viewings, technologies and the history of media art we’ve explored has allowed me to place the concepts and people we’ve discussed in a way I couldn’t before. I can see how certain artists were influenced and where that landed their trajectory. I’m beginning to understand what interests I have and what kind of art I want to make. I’m beginning to understand my artistic world a little better and that is an important piece in trying to figure out what place I want to have in the puzzle. What’s the puzzle? That’s another question entirely.